Using the Milkshape 3d zombie file from
http://www.psionic3d.co.uk/cgi-bin/imag ... D%20Models
I get this result:

But when I used SetFrameLoop I get this:

Offending code
IAnimatedMeshSceneNode node;
public Zombie(IrrlichtDevice dev) :base()
{
device = dev;
mesh = device.SceneManager.GetMesh("../../../media/zombie02.ms3d");
node = device.SceneManager.AddAnimatedMeshSceneNode(mesh, null, -1);
node.SetMaterialTexture(0, device.VideoDriver.GetTexture("../../../media/zombie.jpg"));
node.Position = new Vector3D(2000, 4000, 2000);
node.AnimationSpeed = 1000;
node.SetFrameLoop(1, 16);
node.SetMaterialFlag(MaterialFlag.NORMALIZE_NORMALS, true);
node.Scale = new Vector3D(2, 2, 2 );
speed = 1;
}
The only difference in the two is the "node.SetFrameLoop(1, 16);" line was commented out in the first.