I can't compile the Hello Example?
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Guest
I can't compile the Hello Example?
I just installed MSVC++ 6.0, so I'm totally new to the IDE. I've been coding using the DJGPP command-line compiler for a short time, though, so I know my way around some of the language. The biggest problem is that I can not compile the Hello World example. I mean, it compiles, but then it says: "This application has failed to start because Irrlicht.dll was not found." Any advances on fixing my problem at all? I checked my Tools -> Options -> Libraries and stuff, and it's all there (/lib/VisualStudio and /include, both from the Irrlicht directory). Any ideas?
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Guest
w00000000t got it to run!
I got it to run, thanks guys.
I looked up another thread on this forum that had to do with Visual Studio .NET IDE setup. Apparently I had to copy the irrlicht.dll and irrlicht.lib files to my project directory, which the tutorial did not mention. Plus, the paths in the tutorial for the media was relative, not absolute, so I had to fix that, too.
But all in all, I'm happy. Irrlicht is definitely either the simplest 3D engine to get started with, or just the most well-documented. I've looked at a lot of 3D engines in the past, and I've usually been put off by the lack of tutorials and the amount of #include directives for all of the stuff. Irrlicht's tutorials are more than adequate, and I was up and running in minutes. Thanks guys, great work! I can't believe I am looking at a quake model with only a few lines of code.
I looked up another thread on this forum that had to do with Visual Studio .NET IDE setup. Apparently I had to copy the irrlicht.dll and irrlicht.lib files to my project directory, which the tutorial did not mention. Plus, the paths in the tutorial for the media was relative, not absolute, so I had to fix that, too.
But all in all, I'm happy. Irrlicht is definitely either the simplest 3D engine to get started with, or just the most well-documented. I've looked at a lot of 3D engines in the past, and I've usually been put off by the lack of tutorials and the amount of #include directives for all of the stuff. Irrlicht's tutorials are more than adequate, and I was up and running in minutes. Thanks guys, great work! I can't believe I am looking at a quake model with only a few lines of code.