Irredit 0.4 lightmapping, not workin for me!!!

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RapchikProgrammer
Posts: 279
Joined: Fri Dec 24, 2004 6:37 pm

Irredit 0.4 lightmapping, not workin for me!!!

Post by RapchikProgrammer »

Ok here is my ilustrated problem:

Step 1:
I run irredit 0.4, delete the already there cubeSceneNode and add a static mesh (room.3ds from the meshes folder)! Then i add a light and set it properly in the centre of the room! Then i allow shadows in the static mesh and open the lightmappers panel!

Image

Step 2:
I click on the all button to lightmap all (no difference if i select the mesh and click on selection) and then close the light mapper panel so that you guys have a clear view of the mess!

Image


I have tried to scale the mesh to enormous size and decrease the radius of the light but they have no changes! Its either this color or black!
trivtn
Posts: 132
Joined: Tue Jan 17, 2006 12:30 pm
Location: Viet Nam
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Post by trivtn »

You should add a texture to this mesh and when you use the lightmap dialog let checked the Use ambient light and choose the different ambient color (lighter) and press Selection button in the ligtmap dialog. Good luck!
RapchikProgrammer
Posts: 279
Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

Im so stupid! Thanx a lot trivtn, i forgot to add a texture!
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