questions about Q3 BSP support/features

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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damocles
Posts: 5
Joined: Tue Feb 10, 2004 12:38 am

questions about Q3 BSP support/features

Post by damocles »

When loading a Q3 bsp into irrlicht, does it also read in the entity data, or is this ignored?

When checking for collisions between non rendered BSP brushes (EG trigger brushes) are they included as part of the BSP collision or would they have to be manually added to the collision checklists?

Is there any built in support for moving brushes? (EG doors, elevators, etc)
Robomaniac
Posts: 602
Joined: Sat Aug 23, 2003 2:03 am
Location: Pottstown, PA
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Post by Robomaniac »

Not currently, but someone was working on a bsp loader that loaded some basic entities, and is working on some more. Theres a thread in the project announcements forum i think.
The Robomaniac
Project Head / Lead Programmer
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