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vb.net and physics engine

Posted: Sun Oct 01, 2006 1:45 pm
by kneri
Hy
I am very confused in using irrlicht with a physics engine.
Has somebody some sort of tech-demo written in vb.net or c# using irrlicht.net and ode.net or newton.net :?:

.. and can sombody tell me what engine is the better one for the use with irrlicht.net :?:

My primar use of the physics engine would be player movement and rigid body things ..
:D
thx

p.s. i am sorry for my english

Posted: Mon Oct 02, 2006 2:10 pm
by liberostelios
I am currently working on converting the "Getting Started" tutorial of Newton .NET Wrapper for VB .NET but I got stuck as I don't know which method to use unstead of "memcpy" that is used on C++. If anyone can help it would be very good.

Posted: Wed Oct 04, 2006 11:00 am
by liberostelios
It seems everything done OK until now except that I can't find out the structure of the matrix. Please give me some help!

Posted: Thu Oct 05, 2006 4:17 pm
by liberostelios
Done! I made it work! So I can create a tutorial for using Newton .NET Wrapper with VB .NET if you like.

Posted: Fri Oct 06, 2006 11:29 am
by kneri
liberostelios wrote:Done! I made it work! So I can create a tutorial for using Newton .NET Wrapper with VB .NET if you like.
great! Can i have the source??

Posted: Thu Oct 19, 2006 9:35 pm
by ComputerWhiz
I would also be interested in seeing the tutorial.

Posted: Tue Oct 31, 2006 5:40 pm
by slaaitjuh
same here

Posted: Tue Oct 31, 2006 10:25 pm
by sgt_pinky
I have found that ODE works nicely with .NET. I was using the wrapper for ODE 0.5 that I found here:

http://www.thejamesrainenetwork.co.uk/ode/ode.html

But there was a new release of ODE (0.7), and I recently found a wrapper for that too, but have not yet tried it:

http://www.pepperboy.net/ode.asp

Not sure of the implication of "uses the XNA framework math". I am using the DirectX 9 SDK (Feb 2006) with the ODE 0.5 wrapper.

Cheers,

Pinky

Posted: Sun Feb 25, 2007 10:36 am
by jingquan
Well, any updates?