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vb.net and physics engine
Posted: Sun Oct 01, 2006 1:45 pm
by kneri
Hy
I am very confused in using irrlicht with a physics engine.
Has somebody some sort of tech-demo written in vb.net or c# using irrlicht.net and ode.net or newton.net
.. and can sombody tell me what engine is the better one for the use with irrlicht.net
My primar use of the physics engine would be player movement and rigid body things ..
thx
p.s. i am sorry for my english
Posted: Mon Oct 02, 2006 2:10 pm
by liberostelios
I am currently working on converting the "Getting Started" tutorial of Newton .NET Wrapper for VB .NET but I got stuck as I don't know which method to use unstead of "memcpy" that is used on C++. If anyone can help it would be very good.
Posted: Wed Oct 04, 2006 11:00 am
by liberostelios
It seems everything done OK until now except that I can't find out the structure of the matrix. Please give me some help!
Posted: Thu Oct 05, 2006 4:17 pm
by liberostelios
Done! I made it work! So I can create a tutorial for using Newton .NET Wrapper with VB .NET if you like.
Posted: Fri Oct 06, 2006 11:29 am
by kneri
liberostelios wrote:Done! I made it work! So I can create a tutorial for using Newton .NET Wrapper with VB .NET if you like.
great! Can i have the source??
Posted: Thu Oct 19, 2006 9:35 pm
by ComputerWhiz
I would also be interested in seeing the tutorial.
Posted: Tue Oct 31, 2006 5:40 pm
by slaaitjuh
same here
Posted: Tue Oct 31, 2006 10:25 pm
by sgt_pinky
I have found that ODE works nicely with .NET. I was using the wrapper for ODE 0.5 that I found here:
http://www.thejamesrainenetwork.co.uk/ode/ode.html
But there was a new release of ODE (0.7), and I recently found a wrapper for that too, but have not yet tried it:
http://www.pepperboy.net/ode.asp
Not sure of the implication of "uses the XNA framework math". I am using the DirectX 9 SDK (Feb 2006) with the ODE 0.5 wrapper.
Cheers,
Pinky
Posted: Sun Feb 25, 2007 10:36 am
by jingquan
Well, any updates?