Im trying to bring a simple box with 2 different textures from blender into irrlicht.
my problem is that the texture looks strange in irrlicht, it is textured from 'inside' in irrlicht, but in blender and mesh viewer its textured from outside!
i want irrlicht to show it texturd from outside like a normal simple cube :<
anybody knows how to avoid this problem? anyone knows a good way to UV map my box so it is displayed right in blender AND irrlicht ?
here is a image to show you what i mean:

