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Strategy Game - Question 3DS MAX - Irrlicht

Posted: Thu Oct 05, 2006 3:21 pm
by Ralleo
Hailz all,

i´ve got the following question:

for our little science fiction game i work now for the weapon effcts, i try to simulate a lasershot with particle flow, otherwise i need the PF for explosions and engine burst (i think that this will be the best way with PF), is this ok with PF or have anyone another idea or experience to get this effects better ? :roll:

PF

Posted: Fri Oct 06, 2006 8:07 am
by juliusctw
hello
what's PF?

the way i create explosion is with irrlicht's special effect , check out tutorial 8 and see how they created the fire, you can use that to create explosion by changing dif variables

Posted: Fri Oct 06, 2006 10:08 am
by Ralleo
thx for the answer, PF is in 3DS Max Particle Flow, can ya tell me how i can create a laser beam with the irrlicht, need i to create a 3D model like a long small cylinder and texture this (with collision request), or how can i simulate a laser shot/beam ?

Or is this maybe a job for the programmers ?

Posted: Fri Oct 06, 2006 10:22 am
by Dibalo
Another option could be using driver->draw3DLine.

EDIT: And yes, it is a programmer´s problem.

Posted: Fri Oct 06, 2006 5:37 pm
by Ralleo
many thx for the fast help :)

Posted: Fri Oct 06, 2006 9:08 pm
by trunks14
anyway, you could dinamically create a cilinder and a shader for it.