Performance and polycount (again)
Posted: Sat Oct 21, 2006 4:14 pm
Hello,
A few weeks ago I posted a thread about performance issues with irrlicht and "high" polycounts. The original thread is this http://irrlicht.sourceforge.net/phpBB2/ ... erformance
Well, I couldn't try anything until yesterday, since my 6600GT decided to die, and I had tu buy a new card.
I have finally received an X800XT (which is more powerful) and still get the same frame rate as with the 6600GT in my irrlicht scene.
I have also noticed that CPU usage goes up to 100% constantly when I'm running my application. I think this is strange since I'm not using any physics (except basic collision detection) or anything which requires such a high computing power.
I have also tried to group the meshes which use the same material as Hybrid suggested in the other thread, but the performance still remains the same.
Any suggestion of what may be happening?
Thanks!
A few weeks ago I posted a thread about performance issues with irrlicht and "high" polycounts. The original thread is this http://irrlicht.sourceforge.net/phpBB2/ ... erformance
Well, I couldn't try anything until yesterday, since my 6600GT decided to die, and I had tu buy a new card.
I have finally received an X800XT (which is more powerful) and still get the same frame rate as with the 6600GT in my irrlicht scene.
I have also noticed that CPU usage goes up to 100% constantly when I'm running my application. I think this is strange since I'm not using any physics (except basic collision detection) or anything which requires such a high computing power.
I have also tried to group the meshes which use the same material as Hybrid suggested in the other thread, but the performance still remains the same.
Any suggestion of what may be happening?
Thanks!