Hi,
I've taken a look at the IrrEdit website and it looks interesting.
Can it be used to create a level from scratch? Something like the unreal editor.
And also how is it used together with Irrlicht?
Is the level first created with Irredit and then imported into Irrlicht, where the coding is done?
A few general questions about IrrEdit
you basically use irrEdit to set your scene up, placing meshes made in your modeling packages, adding animators, creating lightmaps etc.. then save it as an irr file, then call smgr->loadScene to load everything back up in irrlicht.
you can use the IDs you set in irrEdit to with smgr->getSceneNodeFromId to grab hold of any nodes you need.
thats about it really, it couldnt be simpler
you can use the IDs you set in irrEdit to with smgr->getSceneNodeFromId to grab hold of any nodes you need.
thats about it really, it couldnt be simpler
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- Posts: 1
- Joined: Sun Oct 29, 2006 5:38 pm
Just my oppinion...
I have created pretty good levels in IrrEdit .5 without other models. They were rudimentary, but I think that with work someone could deffently make fairly good levels in IrrEdit. Just my oppinion.
I am personally using it together with anim8or (http://www.anim8or.com/), but I also thought about adding some few features to make it possible to add or edit simple geometry later, so it can be also used to create simple levels from scratch.
My suggestion, Niko...
My suggestion, Niko, is to add vertice editing. That addition by itself would be enough for anybody to create very good meshes in IrrEdit. I don't think it would be that hard to add, either.
By the way, what does it mean by "using modified version of Irrlicht" in IrrEdit?? What are the changes you added? Will these changes possibly be the future Irrlicht SDK release? Just wondering...
By the way, what does it mean by "using modified version of Irrlicht" in IrrEdit?? What are the changes you added? Will these changes possibly be the future Irrlicht SDK release? Just wondering...