0.6 is slow

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Xception
Posts: 22
Joined: Tue Feb 24, 2004 10:05 am

0.6 is slow

Post by Xception »

maybe not slow but version 0.5 was super smooth in fullscreen mode with Direct3D 8, 9 or OpenGL.
Now in version 0.6 the framerate isn't synchronized with the screen refresh rate anymore and the graphics flicker and tear.
niko
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Post by niko »

Ah, thats bad.. I'll add a vsync option in the next version.
Quark

Post by Quark »

I have same problem (graphics flicker). In previous version 0.5, Irrlicht had presentation interval ONE for DirectX (no problems here), but in version 0.6 presentation interval is IMMEDIATE. I think it's better to use presentation interval DEFAULT in next release.
Tyn
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Post by Tyn »

I was under the impression that VSync saved you memory on the vid card by rendering less frames rather than speed, although I could have heard wrong.
Quark

Post by Quark »

Not really. Memory allocation <-> back buffers. More back buffers you have, more speed you can get and more memory is needed.

Presentation interval IMMEDIATE should be never used without back buffers.
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