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maybe not slow but version 0.5 was super smooth in fullscreen mode with Direct3D 8, 9 or OpenGL.
Now in version 0.6 the framerate isn't synchronized with the screen refresh rate anymore and the graphics flicker and tear.
I have same problem (graphics flicker). In previous version 0.5, Irrlicht had presentation interval ONE for DirectX (no problems here), but in version 0.6 presentation interval is IMMEDIATE. I think it's better to use presentation interval DEFAULT in next release.