vertice storage

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
tip
Posts: 50
Joined: Fri Feb 13, 2004 8:53 am
Location: grenoble, France
Contact:

vertice storage

Post by tip »

i'm trying to understand how the vertices are stored. If i create vertices and send them to the video card with drawIndexedTriangleList, it seems they're
uploaded to the videocard and transformed each frame.

do i have to use iMeshBuffer to make the vertices to be on videocard and avoid useless transfers every frame?

thanks for any info...
Post Reply