irrEdit light maps not loading properly.

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cowsarenotevil
Posts: 19
Joined: Fri Nov 18, 2005 4:14 pm

irrEdit light maps not loading properly.

Post by cowsarenotevil »

OK, my last problem was a result of profound stupidity, but now that I'm past that I have another issue (I'm reusing the same topic to reduce clutter). It seems that the light maps from irrEdit are being rendered as solid black and the smaller polygons that had their vertex colors set by the lightmapper are 100% illuminated. Why could this be? I thought maybe it was something else I'd done in my code, but even when I copy directly from tutorial 15 it does the same thing.
Last edited by cowsarenotevil on Sat Nov 25, 2006 1:37 am, edited 2 times in total.
bitplane
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Post by bitplane »

use loadScene, not getMesh
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cowsarenotevil
Posts: 19
Joined: Fri Nov 18, 2005 4:14 pm

Post by cowsarenotevil »

bitplane wrote:use loadScene, not getMesh
Wow. I wasn't paying any attention to what I was doing. Sorry about that. (I'm glad it occurred to you that I was doing something so stupid). Thanks.
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