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irrEdit light maps not loading properly.

Posted: Sat Nov 25, 2006 12:24 am
by cowsarenotevil
OK, my last problem was a result of profound stupidity, but now that I'm past that I have another issue (I'm reusing the same topic to reduce clutter). It seems that the light maps from irrEdit are being rendered as solid black and the smaller polygons that had their vertex colors set by the lightmapper are 100% illuminated. Why could this be? I thought maybe it was something else I'd done in my code, but even when I copy directly from tutorial 15 it does the same thing.

Posted: Sat Nov 25, 2006 12:50 am
by bitplane
use loadScene, not getMesh

Posted: Sat Nov 25, 2006 1:30 am
by cowsarenotevil
bitplane wrote:use loadScene, not getMesh
Wow. I wasn't paying any attention to what I was doing. Sorry about that. (I'm glad it occurred to you that I was doing something so stupid). Thanks.