i do my debug for ways maps with draw3dline
and what i see ? bugs with fps...
for example load to irrlicht a lot of objects
set to all objects wireframe mode
after that load irrlicht with directx 9.0 and NVPerfHUD
screens from my project
with draw3dlines :

DP calls = 12771
with out them :

DP calls = 273 (it's normal)
in most games dp calls ~1000



