hi
i designed a model in milkshape3d.and
built its skeleton.
i looked apron's opengl demos.
within the directory that the *.exe resides,also another dir. named model
in the model dir. there is a animations dir.
in the model\animations dir. there are some animations(kick.anm,jump.anm,walk.anm,backward.anm etc.)
my question is how can i prepare the animation files, import them to the irrlicht engine and assign different keys to animations?
if u can help me i'll be pleased.
thx