Game Dev - Bringing it all together?
Posted: Fri Mar 12, 2004 2:07 pm
Hi,
I'm at the very early stages of developing a game; I have a level (currently BSP, but considering TerrainNode or something for outdoors as well), some water, a player object, and a console. I now want to start creating the "guts" of the game, which includes: Items, Baddies, Goals, etc, etc. but I'm not sure how best to achieve this.
How can I actually BUILD the levels, with items, assign values to them, etc. etc. Should I create my own "Game Logic structure"? or is there existing alternatives I should use? (scripting??)
Somewhere along the line I guess I need to end up with not just the BSP file, but a "level" file which has all this info saved, then load it in during game play.
If anyone could enlighten me about this I'd appreciate it . So far I've been focused on the creating maps, textures, objects, etc. but not thinking about how to "connect the dots"!
Cheers,
Paul.
I'm at the very early stages of developing a game; I have a level (currently BSP, but considering TerrainNode or something for outdoors as well), some water, a player object, and a console. I now want to start creating the "guts" of the game, which includes: Items, Baddies, Goals, etc, etc. but I'm not sure how best to achieve this.
How can I actually BUILD the levels, with items, assign values to them, etc. etc. Should I create my own "Game Logic structure"? or is there existing alternatives I should use? (scripting??)
Somewhere along the line I guess I need to end up with not just the BSP file, but a "level" file which has all this info saved, then load it in during game play.
If anyone could enlighten me about this I'd appreciate it . So far I've been focused on the creating maps, textures, objects, etc. but not thinking about how to "connect the dots"!
Cheers,
Paul.