I want to know about 3rd person game concept
I want to know about 3rd person game concept
I confuse very much about
1. how to make 3rd person game???
2. in the tuturial 5 (about GUI or menu) I comment code about transparent but the button still transparent I don't know why??
Please tell me how to solve these.. Thx u
1. how to make 3rd person game???
2. in the tuturial 5 (about GUI or menu) I comment code about transparent but the button still transparent I don't know why??
Please tell me how to solve these.. Thx u
Hi NeppyWeb,
Take a look at this for a 3rd person camera.
http://irrlicht.sourceforge.net/phpBB2/ ... wow+camera
I am using it, and it seems to work very well
Regards
Take a look at this for a 3rd person camera.
http://irrlicht.sourceforge.net/phpBB2/ ... wow+camera
I am using it, and it seems to work very well
Regards
You scratch my back, I'll scratch yours.
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a_haouchar
- Posts: 97
- Joined: Sat Oct 14, 2006 10:51 am
- Location: Australia,melbourne
Hi a_haouchar
Check out
http://www.thetrooper.co.uk/mygame/
I have just uploaded a working demo of this 3rd person camera,
plus ya might spot a modified version of the terrain tutorial too
Enjoy
Check out
http://www.thetrooper.co.uk/mygame/
I have just uploaded a working demo of this 3rd person camera,
plus ya might spot a modified version of the terrain tutorial too
Enjoy
You scratch my back, I'll scratch yours.
-
a_haouchar
- Posts: 97
- Joined: Sat Oct 14, 2006 10:51 am
- Location: Australia,melbourne
thanks. Im using dev c++ and did you save it under visual c++?
edit:i downloaded visual c++ express and trying now...
edit again: here is the problem
not even my code isnt working,all these weird errors that i never seen before.dev c++ is much eaiser
edit:i downloaded visual c++ express and trying now...
edit again: here is the problem
Code: Select all
Compiling...
CCameraRPGSceneNode.cpp
CCameraSceneNode.cpp
c:\users\haouchars\desktop\ee\ccamerascenenode.h(140) : error C2079: 'irr::scene::CCameraSceneNode::ViewArea' uses undefined struct 'irr::scene::SViewFrustrum'
c:\users\haouchars\desktop\ee\ccamerascenenode.cpp(264) : error C2440: 'return' : cannot convert from 'int *__w64 ' to 'const irr::scene::SViewFrustrum *'
Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
c:\users\haouchars\desktop\ee\ccamerascenenode.cpp(271) : error C2440: '<function-style-cast>' : cannot convert from 'irr::core::matrix4' to 'irr::scene::SViewFrustrum'
Source or target has incomplete type
c:\users\haouchars\desktop\ee\ccamerascenenode.cpp(273) : error C2228: left of '.cameraPosition' must have class/struct/union
type is 'int'
c:\users\haouchars\desktop\ee\ccamerascenenode.cpp(274) : error C2228: left of '.recalculateBoundingBox' must have class/struct/union
type is 'int'
IrrCameraRPG.cpp
Last edited by a_haouchar on Fri Dec 01, 2006 6:35 am, edited 1 time in total.
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a_haouchar
- Posts: 97
- Joined: Sat Oct 14, 2006 10:51 am
- Location: Australia,melbourne
nowonder i gave up before:(
edit:
no such file directory?
edit:
Code: Select all
Compiling...
CCameraSceneNode.cpp
c:\users\haouchars\desktop\ee\ccamerascenenode.h(140) : error C2079: 'irr::scene::CCameraSceneNode::ViewArea' uses undefined struct 'irr::scene::SViewFrustrum'
c:\users\haouchars\desktop\ee\ccamerascenenode.cpp(264) : error C2440: 'return' : cannot convert from 'int *__w64 ' to 'const irr::scene::SViewFrustrum *'
Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
c:\users\haouchars\desktop\ee\ccamerascenenode.cpp(271) : error C2440: '<function-style-cast>' : cannot convert from 'irr::core::matrix4' to 'irr::scene::SViewFrustrum'
Source or target has incomplete type
c:\users\haouchars\desktop\ee\ccamerascenenode.cpp(273) : error C2228: left of '.cameraPosition' must have class/struct/union
type is 'int'
c:\users\haouchars\desktop\ee\ccamerascenenode.cpp(274) : error C2228: left of '.recalculateBoundingBox' must have class/struct/union
type is 'int'
IrrCameraRPG.cpp
c:\users\haouchars\desktop\ee\irrcamerarpg.cpp(5) : fatal error C1083: Cannot open include file: '<SFrustrum.h>': No such file or directory
Generating Code...-
a_haouchar
- Posts: 97
- Joined: Sat Oct 14, 2006 10:51 am
- Location: Australia,melbourne
-
a_haouchar
- Posts: 97
- Joined: Sat Oct 14, 2006 10:51 am
- Location: Australia,melbourne
-
a_haouchar
- Posts: 97
- Joined: Sat Oct 14, 2006 10:51 am
- Location: Australia,melbourne
and i said it doesnt work with 1.2
it works with 1.1
and i did go through my code,just missed that bit,i had to retype abit,sorry
edit:it still wont work?????? that yellow arrow is just pointing to that line,it just wont open quake:(
can someonme please quide me through it at msn becuase i hate visual c++ i like dev c++ its much eaiser.
it works with 1.1
and i did go through my code,just missed that bit,i had to retype abit,sorry
edit:it still wont work?????? that yellow arrow is just pointing to that line,it just wont open quake:(
can someonme please quide me through it at msn becuase i hate visual c++ i like dev c++ its much eaiser.
Hi,
I would agree with Hybrid on this one.
Check your folder paths and spelling.
looking at the code, all your media assets have no path:
"faerie.md2"
"faerie2.bmp"
"map-20kdm2.pk3"
Yet your debug output windows says you are looking for "map-20kdm2.pk3" in a "media" folder
Are these 2 screen shots from the same application ???
Regards
I would agree with Hybrid on this one.
Check your folder paths and spelling.
looking at the code, all your media assets have no path:
"faerie.md2"
"faerie2.bmp"
"map-20kdm2.pk3"
Yet your debug output windows says you are looking for "map-20kdm2.pk3" in a "media" folder
Are these 2 screen shots from the same application ???
Regards
You scratch my back, I'll scratch yours.


