Once you have created a triangle selector, how can you manually change what triangles it is using for collision?? For instance, I create a standard triangleselector in the following way
selector = smgr->createOctTreeTriangleSelector(mesh, scenenode);
scenenode->setTriangleSelector(selector);
And then below this I create the AnimatorCollisionResponse variable. What I want to do is then change the triangles and vertices that the selector is using each frame that it does collision. I know there is a getTriangles() function, but that only gets the triangles that collide with a specified 3d line. I need to get a pointer to the triangles, and erase and update as necessary.
Anybody have any idea??