multiple uv in blender

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vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
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multiple uv in blender

Post by vermeer »

blender actually getting multiuv, as was expected...

http://projects.blender.org/pipermail/b ... 08524.html

yet need some features, but it arrived! :)

render baking is also in next release...

next release is gonna be such a nice thing for game artist....

Note it's added multiple vertex color channels. I dunno if you did , but I used vert colors for extra lighting small effects in certain engine...

" Log:
Multiple UV and vertex color layers: (still work in progress)

These can be created and deleted in the Mesh panel in the same place as
before. There is always one active UV and vertex color layer, that is
edited and displayed.

Important things to do:
- Render engine, material support
- Multires and NMesh now lose non active layers"
Finally making games again!
http://www.konekogames.com
noreg
Posts: 158
Joined: Fri Jun 23, 2006 6:01 pm
Location: continental europe

Post by noreg »

Hola Vermeer,

could you figure out how to apply the nultiple UV's for lightmaps? Or is it just a stub at the mo?
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