no the boxes were particle sprites.
I started trying to make a new one with animated mesh scene nodes (just 2 quads in a cross) because it was easier than creating the quads via code, but then of course i couldn't change the transparency, so now it is all done with code, and i can change the transparency when my new scene node is rendered, so it is all perfect!
And i have had good performance...the frame rate is locked so it can not go higher than 60 frames per second, and the only time it ever went below 59/60 is when i first added my asteroids...and each group had over 10 thousand polygons in it, so of course the scene suddenly had over 100 thousand polygons and the frame rate dropped, but i fixed that easy enough by creating new meshes, and since then performance has been good.
So in short, i dont understand the performance comment.
To sum up: It all works now, thanks for all your help!
