Just to make sure about this GameEngine

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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LilMain
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Just to make sure about this GameEngine

Post by LilMain »

Hello, I am the founder of SinisterMakers Inc. I've tried to make my own 3D GameEngine only for C++ and my teams use, my team is still training in C++, but I am very good at it, just wnated to make sure of these things,
  • Is this Open Source?

    Can I program it in C++ Only without having to use any other programming language?

    Can I use AC3D for my project if used with this engine?(AC3D makes .ac files.)

    and is there naything important I should know before I use thsi engine?
I'd use the Torque Engine, with the MMOkit, but I ahve to use Torque aas well...


Thanks,

~ Tyler
afecelis
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Post by afecelis »

Is this Open Source?
yup.
Can I program it in C++ Only without having to use any other programming language?
yup. There's a .Net available and wrappers for other languages, but the project started out as C++ so the main branch remains as it.
Can I use AC3D for my project if used with this engine?(AC3D makes .ac files.)
Irrlicht doesn't have a loader for .ac files; still you can export from ac3d to any of the formats Irrlicht supports. Check the features page and formats supported here:
http://irrlicht.sourceforge.net/features.html
and is there naything important I should know before I use thsi engine?
It's not a game engine but a graphic engine. For things like audio, physics or network you'll have to incorporate external engine libraries (though Irrlicht now has internal audio support via Irrklang).

you might also want to check Irredit, the editor for Irrlicht scenes which now has a lightmapper and works for other engines besides Irrlicht:
http://www.ambiera.com/irredit/
LilMain
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Post by LilMain »

Ok, thanx, do you know of any Open Source C++ GameEngine I could use with this Engine here??


Also since it can't support .ac files and it's open source I could modify it to my needs.. so not a big deal I guess..


Thanx!
afecelis
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Post by afecelis »

Well, Irrlicht would do the graphic part. For audio you can use:
Audiere, OpenAl, Fmod.
For physics you can use: Newton, ODE, Tokamak and probably some other newer ones.
For network you can use Raknet.

You'd have to check the forums for integration of each or try to use many of the "preset" projects available in the project announcements section.
http://irrlicht.sourceforge.net/phpBB2/ ... um.php?f=6

If you get to write a loader for .ac files succesfully, please share your code to integrate it into the source.

Also check the tutorials section, there's some basic info there on the lower part on how to integrate physics.
http://irrlicht.sourceforge.net/tutorials.html
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