Hi all. First - sorry for my poor english.
Problem - irrlicht 1.2 don't load *.3ds. First lesson from examples (hello, world), 2 strings were changed
IAnimatedMesh* mesh = smrg->getMesh("test.3ds");
and
node->setMaterialTexture( 0, driver->getTexture("test.bmp") );
I have empty window with my text. In console I have
Loaded mesh: test.3ds
Loaded texture: map.bmp
May be I exported it wrong from 3ds max?
Update - This problem is also for maya .obj
I think I do something wrong
Mhm, you say:
> node->setMaterialTexture( 0, driver->getTexture("test.bmp") );
and then:
> Loaded texture: map.bmp
temp.bmp and map.bmp are two different images.
Have you tried to open it in 09.Meshviewer example?