
Team name :
Orandy Game Studios, a division of OrandySoftware.
Project name:
Project Declension
Brief description:
Declension is a single player RPG/FPS based in urban areas of the year 2010. The unique part about our game is that it truly gives our player a cinematic style and realistic gameplay in first person. You get no HUDs of any sort (e.g. health/ammo display) but still you may check your status through a PDA (see below for concept) which we will introduce in the game. Firing any weapon in our games will be ever rewarding, lots of effect as bullets impact flesh, concrete, destroying furniture and bringing down chunks from walls.
When you get shot in this game you don't just lose health and continue as if you weren't hit at all. You don't get to play a lone warrior that charges around, guns blazing that seems infallible. You work and plan with your teammate to defeat your enemies. AIs don't score from head shots out of heavy mist or charges out at your heavy weapons. Special effects, realistic real-world physics and advance shaders gets you into the game.
Target aim :
Target platform: Windows XP/Vista
Target Audience: 17+
Target Distribution: Online/Retail
Compensation :
We will offer a percentage of potential revenue (See head of financial, Scott Yiu for more information)
Language:
C++ (it's C plus plus if you can't see the plus signs due to formatting)
Rendering Library:
Irrlicht (Direct3D9 Graphics)
General Tech:
Object-Oriented, supporting plug-ins and save/load system
Supports .zip for archiving
Medium to high LOD
Collision:
Bounding Sphere Test (Player)
Ray Test (Bullets)
Physics:
Havok Engine or just anything good
Artificial Intelligence:
Path Finding
Precalculated Reachability
Lighting:
Lightmaps + Lighting
Shadows :
Shadowmaps
Texturing :
Basic, multi, bumpmapping and midmapping
Support for PNG, jpg, bmp, gif and DDS
512x512 - 1280x1024 textures
Shaders :
High-level
HLSL
Audio:
FMOD or OpenAL
Input:
API
Networking:
UDP Recommended
Text Transfer: Parsable Format
Binary Transfer: Header +Packet (Headers must be the same Structure.)
Recommended 2D Art Software :
Adobe Photoshop CS2
Macromedia Fireworks
Recommended 3D Art Software:
3DS Max (With My3D Exporter)
Cinema 4D 9+ Series
Alias Maya
Blender3D (With OCT Exporter and RAD)
Talent needed : (underline = needed urgently)
Programmers (C++) - Experience with using Irrlicht library preferred.
Shader and AI programmer (C++ Irrlicht)
3D Artists - Experience using bumpmapping and texture painting techniques preferred. (Proof of work might be necessary)
Mappers - (Proof of work might be necessary)
Team structure
Orandy Software:
Jing Quan- Executive Director
Scott Yiu - Head of Financial Department
Jovan - General Sales Manager
Orandy Game Studios :
Jing Quan – Project Designer
Jani - Programmer
Simon – Programmer/Level Design
Kay - Project Manager
Shubro Biswas – Game Designer and Casual 3D Artist
Website :
OrandySoftware
Contacts :
Contact Email: jingquan@orandysoftware.com
Website Forum: http://www.orandysoftware.com/forum
Additional Info :
Concepts of objects and scenes:




Awards won by Orandy Software : http://www.orandysoftware.com/about.php
Software developed by OrandySoftware : http://www.orandysoftware.com/projects.php
Feedback :
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