Hey just a quick question.
Im working on a project and would like to know if it is more difficult working with animated mesh objects in Irrlicht, or if an animated character with bones is harder. I need the felxibility and complex animation I can only do with bones (using 3ds max), and would like to know if it is harder for a programmer to import animated bones meshes rather than just animated mesh data (like md2 format). I would be using .x format for the bones character.
-Bartek