Easier to work with/load animated meshes or animated bones?

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Bartek
Posts: 12
Joined: Mon Jan 15, 2007 6:00 am

Easier to work with/load animated meshes or animated bones?

Post by Bartek »

Hey just a quick question.

Im working on a project and would like to know if it is more difficult working with animated mesh objects in Irrlicht, or if an animated character with bones is harder. I need the felxibility and complex animation I can only do with bones (using 3ds max), and would like to know if it is harder for a programmer to import animated bones meshes rather than just animated mesh data (like md2 format). I would be using .x format for the bones character.

-Bartek
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