Ok, I don't know if anyone else is working on this but it's really annoying me that there are only 2-3 formats with bone animation support, what exactly do I need to learn in order to code it into the 3ds loader to load and play the animations?
Yes, I might actually just try it myself if no one else does.
So, once again, what exactly do I need to know in order to do this, it's to the point of desperation that I need this.
.3ds Animation
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monkeycracks
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hybrid
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You need some knowledge of transformation matrices and hierarchical objects made up from several such matrices. And then comes the hard part. Understanding the 3ds hierarchy system, recoding the current mesh model using this system and finally adding the animation interpolation. Not really that easy, you might want to start with the ogre mesh file format. It has a somewhat cleaner file layout and easier to start with.
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monkeycracks
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