Collsion Problem -- The node sticks in the floor
Posted: Fri Jan 26, 2007 7:37 pm
Hi,
first of all, sorry if this issue was asked before, but i didnt find any info about that.
The problem is simple,
I am getting collision response for my node with the escenary.
If i make advance my node it is all ok, but suddenly he stops and i need to rotate it to avoid "something invisible". Actually, some vertex of the mesh (escenary) are obstructing the movement of my node, but it happens over a plain floor!!.
I´m with this problem for a week, and try to found the causes.
I´ve trying modify the collision response animator values and i found that the most important parameter about this fact is the slidindValue.
If i increase this value the effect decrease, but i dont get the right value to solve the problem and i have a sliding so high that causes that if the node collide with a vertical wall he slipsss all along this wall too fast.
May i still trying to find a balance between the sliding value and elipsoid size??
Does anybody Know about this fact??
Thx in advance
first of all, sorry if this issue was asked before, but i didnt find any info about that.
The problem is simple,
I am getting collision response for my node with the escenary.
If i make advance my node it is all ok, but suddenly he stops and i need to rotate it to avoid "something invisible". Actually, some vertex of the mesh (escenary) are obstructing the movement of my node, but it happens over a plain floor!!.
I´m with this problem for a week, and try to found the causes.
I´ve trying modify the collision response animator values and i found that the most important parameter about this fact is the slidindValue.
If i increase this value the effect decrease, but i dont get the right value to solve the problem and i have a sliding so high that causes that if the node collide with a vertical wall he slipsss all along this wall too fast.
May i still trying to find a balance between the sliding value and elipsoid size??
Does anybody Know about this fact??
Thx in advance