Hello again all,
I've managed to get a decent program that load my level but now I have another question-
I'm working with the concept of collision detection, and I can get it to compile but it doesn't work. I think I might be looking at the code wrong here.
if (q3levelmesh)
q3node = smgr->addOctTreeSceneNode(q3levelmesh->getMesh(0));
This is from the collision tutorial...
I don't really understand what is in the parentheticals after AddOctTreeSceneNode. is that the name of the node, or something? I'm learning this code as I go and I'm missing a lot of fundamentals, so if this sounds too stupid don't flame me too crispy
Also does Irrlicht not support a 2 sided face? There are a few places where I used a face that was visible on both sides, and I found that it was invisible from one side! It's not a major issue really, I can easily model around that limitation but I just need a confirmation of that or whether I'm just doing something wrong.
Faces
Code: Select all
q3levelmesh->getMesh(0)
It's done this way because animated meshes have usually more than 1 mesh...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java