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Does irrlicht allow the .X file format to run on linux ?

Posted: Thu Feb 01, 2007 10:18 pm
by Reuomi
I'm wanting to start up a new project to create my own engine that I can release both Linux and Windows versions of my games. I wanna knock it down to jsut one animated mesh format and I am wondering if the .x reader for irrlicht is only supported on the windows/DX side?

Posted: Thu Feb 01, 2007 10:32 pm
by sir_gon
Yes. I using .x in some demos with irrlicht on linux.

Posted: Thu Feb 01, 2007 10:46 pm
by Reuomi
both ascii and binary or just ascii?

Posted: Thu Feb 01, 2007 11:29 pm
by greenya
Reuomi wrote:both ascii and binary or just ascii?
documentation says:
DirectX (.x)

Platform independent importer (so not D3D-only) for .x files. Most 3D packages can export these natively and there are several tools for them available. (e.g. the Maya exporter included in the DX SDK) .x files can include skeletal animations and Irrlicht is able to play and display them. Currently, Irrlicht only supports uncompressed .x files.
p.s.: i have underlined the answer on your question ;)

Posted: Thu Feb 01, 2007 11:48 pm
by Robert Y.
As a matter of fact, irrlicht supports xof ascii (txt) AND binary (bin). But not the compressed (com) X format.