Camera in a default trajectory

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AsA
Posts: 2
Joined: Wed Feb 07, 2007 11:51 am
Location: Brasil

Camera in a default trajectory

Post by AsA »

i'm new in C++ and irrlicht, so, i need to know how can i put a camera in my game in a specific trajectory. The user can control the moviment, left, right, closer or more distant, but, in a specific way.
madoc
Posts: 32
Joined: Fri Feb 11, 2005 10:43 am

Post by madoc »

search the documentation for add camera scene node, theres actually a few different options with the controls already coded for you.
AsA
Posts: 2
Joined: Wed Feb 07, 2007 11:51 am
Location: Brasil

Post by AsA »

Thank's for your tip, but, i saw the any cameras in addcamera, no one of them have this feature. I thought in create a scene node and link with a camera, this scene node ll'be a collision detection, both will be inside a scene node. They can't go out from them. I think this way. :D but, i have no idea how can i make this. i'm terrible in english, I hope you, or anybody :D , understood.
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