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How to load *.x terrain?

Posted: Sat Mar 03, 2007 1:30 pm
by Mushketer888
Maybe it's a very easy thing...but i need some code!
Plz...

Posted: Sat Mar 03, 2007 3:06 pm
by Mushketer888
Oh,this is easy..and I thought... :D

Posted: Sat Mar 03, 2007 3:33 pm
by gfxstyler
wtf? :?

Posted: Sat Mar 03, 2007 7:16 pm
by dudMaN
using .X as a terrain may not be the best way to do this, as large .x files can slow down your game/program considerably. try to find a .x->.bsp converter and make your map into a quake3 .pk3 map.

however, if you must use .X, just load it like you would a model.

-dudMan