one in y axis and the other is like a mirror on the z axis
this the code i write
Code: Select all
IAnimatedMeshX* mesh = (scene::IAnimatedMeshX* )smgr->getMesh("../../media/player.X");
cout << "animation count = " << mesh->getAnimationCount() << endl;
for (int i = 0; i != mesh->getAnimationCount(); i++)
{
cout << mesh->getAnimationName(i) << endl;
}
ISceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
node->setMaterialTexture(0,driver->getTexture("../../media/irrlicht2_dn.jpg"));
mesh->getDrawableSkeleton(0);