Code: Select all
scene::IAnimatedMesh* playerNode = smgr -> getMesh("rb_player.3ds");
if (playerNode)
{
scene::IAnimatedMeshSceneNode* playerMesh = smgr -> addAnimatedMeshSceneNode(playerNode);
if (playerMesh)
{
playerMesh -> setMaterialTexture(0, driver -> getTexture("rb_tex.bmp"));
playerMesh -> setPosition(core::vector3df(0,0,0));
playerMesh -> setScale(core::vector3df(0.5f, 0.5f, 0.5f));
playerMesh -> addShadowVolumeSceneNode();
}
}
The second problem is the frames per second, with so little on the screen I am only getting 20fps, but if I run either the TechDemo or the SpecialFX demo I'm getting 30fps