Irrlicht.Net: Bug in Scene saving and loading in v1.3

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Fado
Posts: 5
Joined: Sat Feb 10, 2007 11:10 pm

Irrlicht.Net: Bug in Scene saving and loading in v1.3

Post by Fado »

originally from Irrlicht.NET Forum Post
it seems to me, that Irrlicht.NET.dll is not ready for Irrlicht 1.3? When i create a scene manually (in source Code, without loading an irr-file), it is correctly displayed and i can work with it without problems, although all Nodes have SceneNodeType=20. But the id 20 doesn't exist. The highest SceneNodeTypes are:
SceneNodeType.COUNT == 17
SceneNodeType.WATER_SURFACE == 18

so when i save scenes, i get a corrupt scene file, which can't be loaded again. The types of the sceneNodes are not set.
Instead of
<node type="camera">
in the .irr file is:
<node type="">

When i load a irr-Scene created with irrEdit 0.6, all sceneNodes have SceneNodeType = 20, too.
hybrid
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Post by hybrid »

This bug has already been reported (several times in fact). You can either upgrade to a more recent SVN version, or fix the things on your own. It was only a missing overload due to mismatching function signatures.
Fado
Posts: 5
Joined: Sat Feb 10, 2007 11:10 pm

Post by Fado »

ah, ok. Thanks for this information.
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