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.X files support

Posted: Tue Apr 24, 2007 12:12 am
by juantar
Is the support for .x files going to improve? I have a mesh that I exported from Blender using the DirectX exporter mod. When I open the .x file in a regular x editor the mesh looks fine, however when I import it into IrrEdit it looks nothing like the original mesh. Is this a common problem or is there anybody that has had success using .x files in Irrlicht? What is the best format to use (i.e. the most supported) in Irrlicht?

Posted: Tue Apr 24, 2007 12:31 am
by CuteAlien
I'm using .x for animated models. 3D engines will often not offer a complete subset of a certain format, as it's mostly supporting those features which are needed in realtime games. Also the formats can also often depend on the exporter which was used.

So the best format depends a lot on the features and sometimes even on the modeller which you are using. The trick is to find out which features are supported in a certain format by starting with simple models. If possible stick to those features.

If you need a feature which is not yet supported you can either programme it or ask here in the forum for help. First step - search for other threads about the same topic. I guess there are few describing how to export .x models from blender. Also it's often helpful to put the model somewhere online and give a link to it here.