problem with md3 animated model

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sudhir123
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Joined: Thu Apr 26, 2007 4:54 am
Location: india

problem with md3 animated model

Post by sudhir123 »

I m new to game development and i am using irrlicht for my hobby FPS game project .

my problem is whenever i load an animated model in .md3 format , irrlicht losses all the control over it.

in short:
1. i m not able to position it.
2. i m not able to rotate it.
3. i m not able to scale it.
4 and i cannot control the animation..it just keep on playing the full animation again and again..

I m using hello world example as the base code.
Rastida
Posts: 1
Joined: Wed Aug 08, 2007 10:38 am

Post by Rastida »

I have the same problem.

Is there a general support problem with md3, or is there an easy way to solve this?
hybrid
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Post by hybrid »

I guess that the md3 loader is still not finished.
MasterGod
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Post by MasterGod »

Is it close to be finished?
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
hybrid
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Post by hybrid »

I'm not sure at all. If you provide model files for testing (please don't post links to copyrighted meshes) it would help.
MasterGod
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Post by MasterGod »

I tried it myself and the animation is working great with full control over it but still can't set new position, scale and rotate it..

@sudhir123: I suggest you to change to .X - You have full control over anything:
Position
Scale
Rotation
Animation
Lighting
etc..
And for 3DS Max 9 use Panda's DirectX exporter.
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
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