If i create a fullscreen app and i minimize the game using the openGl renderer my desktop resolution stays the same as the app resolution.
If i use the Directx 8 or 9 rendering subsystem the desktop resolution changes back to normal when i minimize the app.
Is this a bug in the subsystem or should i search the error on my side of the screen ?
I used modified example files for playing around a little when i fount this strange behaviour.