BCB!
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Yansen
BCB!
Beter OpenGL support. DirectX is not usefull in science work (OpenGL is simply ... simpler
) - so I don't won't to know DirectX (waste of time). I thing that Borland Buldier Support is not a such stupid idea after all. VC++ simply drive me crazy. I still remember when I try make Button and a Label - you click the Button and Label change - in BCB - 4 secounds in VC++ ... 2 week without result...(I know ... I am stupid). MSDN is just pathetic. I try find something about .. let say "class" and I find "Becouse MSVC is such powerfull tool.."
. I know,I know. BCB is slower - everyone know's that. But is USER FRIENDLY.
I feel your pain man.....MSCV sucks really REALLY BAD when it comes to user interfaces. I'd also like to see Borland Builder support for Irrlicht.
And by the way, Borland is not slower than MSCV. I've used both for graphics, and Borlands internal compiler is actually somewhat faster than Visual C++ compiler. Everybody likes to 'say' its slower, but its simply not true. Try looking up stats on the compilers both of them use and you should find that Borland's is slightly faster, if not the same speed. But its definitely NOT slower.
And by the way, Borland is not slower than MSCV. I've used both for graphics, and Borlands internal compiler is actually somewhat faster than Visual C++ compiler. Everybody likes to 'say' its slower, but its simply not true. Try looking up stats on the compilers both of them use and you should find that Borland's is slightly faster, if not the same speed. But its definitely NOT slower.
Well, cannot feel your pain. I really like the msvc IDE. It probably has the best debugger ive ever used and all the other things an IDE has to have. What you might want to have is a rad tool. But in fact ive never used the mfc (like the wxwidgets much better and there are some free rad tools).
Please send me an e-mail instead of a private message.
BCB
Hi, Yansen,
I use BCB too and can to say that with BCB 6 I cannot compile Irrlicht demos - maybe u must to rebuild engine with BCB.
Another thing - if you use borland CBuilderX, u can to build irrlicht examples successfully. I tryed this and all works. cbuilderX support great crossplatform building.
There are two bad things
- the first is , that you must to pay overr 850$ for borland IDE,
- the second is that in game programming, most game engines have not any delphi or c++builder components support, except 6dx /www.aztica.com/ or morfit - http://www.3dstate.com/.
With Irrlicht i use the great DevC++ ide - free opensource. Try it.
If you want to use full visual programming, i'm afraid that this is inpossible without to write any code in game programming.
I use BCB too and can to say that with BCB 6 I cannot compile Irrlicht demos - maybe u must to rebuild engine with BCB.
Another thing - if you use borland CBuilderX, u can to build irrlicht examples successfully. I tryed this and all works. cbuilderX support great crossplatform building.
There are two bad things
- the first is , that you must to pay overr 850$ for borland IDE,
- the second is that in game programming, most game engines have not any delphi or c++builder components support, except 6dx /www.aztica.com/ or morfit - http://www.3dstate.com/.
With Irrlicht i use the great DevC++ ide - free opensource. Try it.
If you want to use full visual programming, i'm afraid that this is inpossible without to write any code in game programming.
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Yansen
We'l see.
I will try Dev-CPP. I hope they speed it a litle. Some time ago I try use Dev-CPP. First thing I always make when I got a new compiler is simplest possible test:
for (i=0;i<200000000;i++) x=x*2.13;
set all optimization to max and check time. And (sime time ago) Dev-CPP was slower than old good Turbo C v 3.0....
I don't have much time now, but I start try compiling engine using BCC5.5 (it's free compiler!!). When I finish I give the world...
PS. As always - sory for my english...
for (i=0;i<200000000;i++) x=x*2.13;
set all optimization to max and check time. And (sime time ago) Dev-CPP was slower than old good Turbo C v 3.0....
I don't have much time now, but I start try compiling engine using BCC5.5 (it's free compiler!!). When I finish I give the world...
PS. As always - sory for my english...
Re: BCB!
I like the MSDN, it has well documented explinations and examples of the functions available to you. I also find WYSIWYG totally not useful for games, if you want to whip out a quick Win32 app then WYSIWYG is cool. For games I prefer a text interface, I can tell what I am doing by having Photoshop open as well. You can get rough coords from that and work out precise coords that look more organised that placing them by hand in that I know all buttons on the same Y axis are *exactly* the same on the Y axis. Could just be me tho.
Yansen wrote:Beter OpenGL support. DirectX is not usefull in science work (OpenGL is simply ... simpler) - so I don't won't to know DirectX (waste of time). I thing that Borland Buldier Support is not a such stupid idea after all. VC++ simply drive me crazy. I still remember when I try make Button and a Label - you click the Button and Label change - in BCB - 4 secounds in VC++ ... 2 week without result...(I know ... I am stupid). MSDN is just pathetic. I try find something about .. let say "class" and I find "Becouse MSVC is such powerfull tool.."
. I know,I know. BCB is slower - everyone know's that. But is USER FRIENDLY.
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Yansen
Under BCB you can build Console Aplication as well... And as I can see, for some people MSDN is usefull. But ... for me simple is not. I like BCB because: Is't FREE (BCB 6.0 Personal edition) and Help is Very Good (for me). Is there free version of VC
But enough of this, this is not a disscussion about compilators...
PS. As always - sorry for my poor English skill...
PS. As always - sorry for my poor English skill...
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Poort
Actually Microsoft just released a free version of the Visual C++ compiler (optimizing):Yansen wrote:Is there free version of VC
http://msdn.microsoft.com/visualc/vctoolkit2003/