Creating a cube

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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De Cowboy

Creating a cube

Post by De Cowboy »

What is the easiest way to draw a cube ? Do u have to work with meshes, or can u just draw vertexes on the screen ?

Another question: how do 3d engines know what vertex they must send to the graphics card, or do they just send all vertexes ?
saigumi
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Post by saigumi »

ISceneManager->addTestSceneNode() will make a cube.

There are many culling algorithms out there that use binary trees and more complex data algorithms and concepts to calculate which vertices to send. Octtree, bsptree, ROAM, node based screnegraphs, etc...
Crud, how do I do this again?
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