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Post processing

Posted: Wed Jun 13, 2007 9:03 am
by greenya
Is there any ability to post-process rendering. So after *->drawAll()s I can get pointer to a buffer that contains RGBA of all pixels that will be on the screen next frame ?

Is it possible something like that?

Posted: Wed Jun 13, 2007 10:37 am
by LLDD
If you need to do things like blurring, heat vision or some other fullscreen post processing thing you should do something like this:

1)Render all your scene to a texture.
2)Do the post processing.
3)Render texture to screen.

Also, you should probably check some of the post processing examples in the Code Snippets section.
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Uhwh