hi all,
im a complete newbie so bare with me.
i built a simple model of a building with textures in 3ds max and exported it as a .3ds file.
when i load it with irrlicht, based on the first tutorial, all i get is black and in the console window its says "could not open texture" for each of the textures.
i must be exporting it incorrectly or something.
Any help would be much appriecaited!!
thanks
exporting from 3ds max problem
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you have to put the textures in the correct paths
you can see what the path is because it'll say it in the error
if it just says the texture name, put the texture with the model file
irrlicht handles 3ds very slowly though
i'd export to some other format. Almost any format is better.
I get a pretty large FPS drop when using 3ds
you can see what the path is because it'll say it in the error
if it just says the texture name, put the texture with the model file
irrlicht handles 3ds very slowly though
i'd export to some other format. Almost any format is better.
I get a pretty large FPS drop when using 3ds
thanks for the reply, i tried putting the jpg's in the same directory but it says "could not open file of texture: cloud.jpg"
and then for the other textures its says, " found no matching group for 3ds file"
also about another format, i downloaded panda and all i get is a .dle file not a .ms file that it says to get it to work.
and then for the other textures its says, " found no matching group for 3ds file"
also about another format, i downloaded panda and all i get is a .dle file not a .ms file that it says to get it to work.
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Please avoid crossposting into several sections!
Do you use Linux or OSX? Then you should also care for case sensitivity of the file system (i.e. Cloud.jpg is not the same as cloud.jpg). Also corrupted files may lead to non-found textures.
'no matching group' is often a problem with the export. Maybe some unsupported feature of the format, or a missing part such as material mapping or texture assignment.
Do you use Linux or OSX? Then you should also care for case sensitivity of the file system (i.e. Cloud.jpg is not the same as cloud.jpg). Also corrupted files may lead to non-found textures.
'no matching group' is often a problem with the export. Maybe some unsupported feature of the format, or a missing part such as material mapping or texture assignment.
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