painting program for texturing
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painting program for texturing
will i used flash cs3 to make my tex as it is drawing tools are great does anybody know any program like it to make tex!?
i know that flash isnt a painting program but it is great for me
i know that flash isnt a painting program but it is great for me
I use The GIMP, which is comparable to Adobe Photoshop but free.
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actually, is a good suggestion.
blender allows to bitmap painting ove rthe texture, you can drop some strokes there that can serve u for painting guides, and then use Gimp for the real texture refining.
BTW, nothing of this before you have an outstanding uv mapping done over your orc model. Or you want be able to do any nor even average texture...
and uv mapping elarning is hard , takes quite a time.
blender allows to bitmap painting ove rthe texture, you can drop some strokes there that can serve u for painting guides, and then use Gimp for the real texture refining.
BTW, nothing of this before you have an outstanding uv mapping done over your orc model. Or you want be able to do any nor even average texture...
and uv mapping elarning is hard , takes quite a time.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
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flash for texturing... ??
nope, you'r wrong.
is a vectorial software.
amazing, but not for that.
that was even funny!
hey...man...
tetxuring programs:
2d painting textures, old school way
-Photoshop (imo the best)
-Gmp -free-
-Paint.net -free-
-paint Shop Pro (not very advanced)
-body paint. Amazing, not exactly simple 2d painting, much more advanced.great for texturing.
3d painting way_ painting directly on mesh.
-deep paint3d...powerful for those of us who know it well.
-zbrush when using fo rtexture painting
-Blender has some functionality for 3d texture painting.
imo, combining two ways can be good in many situations, though not in others....
nope, you'r wrong.
is a vectorial software.
amazing, but not for that.
that was even funny!
hey...man...
tetxuring programs:
2d painting textures, old school way
-Photoshop (imo the best)
-Gmp -free-
-Paint.net -free-
-paint Shop Pro (not very advanced)
-body paint. Amazing, not exactly simple 2d painting, much more advanced.great for texturing.
3d painting way_ painting directly on mesh.
-deep paint3d...powerful for those of us who know it well.
-zbrush when using fo rtexture painting
-Blender has some functionality for 3d texture painting.
imo, combining two ways can be good in many situations, though not in others....
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
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- Posts: 616
- Joined: Wed Nov 01, 2006 6:26 pm
- Location: Cairo,Egypt
- Contact:
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- Posts: 616
- Joined: Wed Nov 01, 2006 6:26 pm
- Location: Cairo,Egypt
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1. Nope. Unless you don't a thing about raster image editing Flash is the way to go for vectorial animations and ..er...flashy sites. And the best in that area...But for texturing????!! weird..
2. vector graphics. yeh. we knew that No way to go with textures. You can do line art with vector like tools in Gimp or Adobe Ps, if that's what you mean...t
3. er...don't know where to beguin explaining in this one...
4. "line segments" can be done in Gump as well...and in adobal plumbershop, too... No need to use Blash for editing factorial plastics...
sorry, after meal blood goes all to stomach, so sense of humour gets worse....
Yeh, grab that Gimp, study like a hundred tutorials in texturing and then get to a different conclussion...no offense intended...
If I had the time, I'd model animate and texture your orc and human characters(just for pleasure, I like that sort of thing) like in two evenings, but I don't have the time...
Good luck...
2. vector graphics. yeh. we knew that No way to go with textures. You can do line art with vector like tools in Gimp or Adobe Ps, if that's what you mean...t
3. er...don't know where to beguin explaining in this one...
4. "line segments" can be done in Gump as well...and in adobal plumbershop, too... No need to use Blash for editing factorial plastics...
sorry, after meal blood goes all to stomach, so sense of humour gets worse....
Yeh, grab that Gimp, study like a hundred tutorials in texturing and then get to a different conclussion...no offense intended...
If I had the time, I'd model animate and texture your orc and human characters(just for pleasure, I like that sort of thing) like in two evenings, but I don't have the time...
Good luck...
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
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- Joined: Wed Nov 01, 2006 6:26 pm
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you can still do some vectorial stuff if export paths to illustrator, but is like a bit of a bad choice of tool per task...illustrator blows away also flash in vectorial stuff...
@omar
If i find free time along the week I may put u some key tutorials...
@omar
If i find free time along the week I may put u some key tutorials...
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
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- Joined: Wed Nov 01, 2006 6:26 pm
- Location: Cairo,Egypt
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Im not a very good artist, especially in the 2d texturing area, but i like uv mapping, i rember a good tutorial but i cant find it (think its a 1999 article on gamasutra):
1-draw basic colours on mesh using direct on uv map painting or any 3d painting tool(blender has one).
2-draw outlines,either in 1 pixel brushes or burn tools.
3-using outlines you can cheat and use many filters,gradients etc... by filling the areas inside theoutlines to add detail quickly, easiest is noise then motion blur can simulate most ansistropic things from cloth to brushed metal.
4-add shading using burn tools, or by baking ambient occlusion.
5- use a extra filter based layer then use masking to add tiny details such as scratches.
each od these steps can take a new layer so make lots of layers!
things like invert colour and maximum contrast are very useful in obtaining outlines which you can fill, later guassain blur to make it more natural.
1-draw basic colours on mesh using direct on uv map painting or any 3d painting tool(blender has one).
2-draw outlines,either in 1 pixel brushes or burn tools.
3-using outlines you can cheat and use many filters,gradients etc... by filling the areas inside theoutlines to add detail quickly, easiest is noise then motion blur can simulate most ansistropic things from cloth to brushed metal.
4-add shading using burn tools, or by baking ambient occlusion.
5- use a extra filter based layer then use masking to add tiny details such as scratches.
each od these steps can take a new layer so make lots of layers!
things like invert colour and maximum contrast are very useful in obtaining outlines which you can fill, later guassain blur to make it more natural.
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p