How to create a 3D node make it looks like "no background".
It will be interesting if a person created in 3D model , and let its backgroun be transparent. so we can only see it, but no background. is it easy,anybody can tell me how to program it? thanks.
How to create a 3D node make it looks like "no backgrou
Re: How to create a 3D node make it looks like "no back
If you created a model using 3DS MAX , and exported to a .3ds file, loaded the mesh in irrlicht, and created a node, it's certainly 3D, and no "background". You can see the examples.
1) turn off window border at device creation
2) turn on layered window with setWindowLong .. WS_EX_LAYERED
3) use SetLayeredWindowAttributes to set transparency options
2) turn on layered window with setWindowLong .. WS_EX_LAYERED
3) use SetLayeredWindowAttributes to set transparency options
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Did this actally work for someone??
I tried it with mixed results.
Burningvideo seem to work,
Direct3D/OpenGL are seem to be very slow and are not working correct.
I used the Win32Window example (#14).
I removed the SkyBox and used a ColorKey for the Background. The Background disappeared correctly in the final testrun, but the cube was just plain white, no textures no shading.
bye
I tried it with mixed results.
Burningvideo seem to work,
Direct3D/OpenGL are seem to be very slow and are not working correct.
I used the Win32Window example (#14).
I removed the SkyBox and used a ColorKey for the Background. The Background disappeared correctly in the final testrun, but the cube was just plain white, no textures no shading.
bye
bitplane wrote:1) turn off window border at device creation
2) turn on layered window with setWindowLong .. WS_EX_LAYERED
3) use SetLayeredWindowAttributes to set transparency options