Getting ISceneNode from intersection or tri

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nulldragon
Posts: 3
Joined: Wed Jul 25, 2007 4:09 pm

Getting ISceneNode from intersection or tri

Post by nulldragon »

hi, i have been playing around with the collision manager and i am unable to see a simple way to get the scene node when i use smgr->getSceneCollisionManager()->getCollisionPoint(line, metaSelector, intersection, tri);

if anyone has any examples? or am i missing something really simple?

i know there is
selectedSceneNode = smgr->getSceneCollisionManager()->getSceneNodeFromRayBB(line);

but that is very inaccurate (bounding boxes :S)

any help is apprectiated
-Null
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