hi, i have been playing around with the collision manager and i am unable to see a simple way to get the scene node when i use smgr->getSceneCollisionManager()->getCollisionPoint(line, metaSelector, intersection, tri);
if anyone has any examples? or am i missing something really simple?
i know there is
selectedSceneNode = smgr->getSceneCollisionManager()->getSceneNodeFromRayBB(line);
but that is very inaccurate (bounding boxes :S)
any help is apprectiated
-Null
Getting ISceneNode from intersection or tri
-
- Posts: 3
- Joined: Wed Jul 25, 2007 4:09 pm