Im trying for months! and a year trying to get Lara croft to animate in irrlicht with X. B3d is too outdated and textures and im on 3ds max 9.
this is the latest exporter
http://kwxport.sourceforge.net/
and im using irrlicht 1.2 asuming 1.3.1 has exactly the same problems.
When i export Lara to X, the mesh is exported but the bones dont stick to the mesh. the bones animate but the mesh doesnt.
only success i have is meshes move without using bones.like i keyframe a box to move left for 2 seconds. it works!
i used a tudioral ages ago how to export models to x. still failed!
does anybody have the same problems.
Having problems with X.
Having problems with X.
n7600gt 256mb ram 128bit
AMD 3200+
GA-K8NF-9 gigabyte
AMD 3200+
GA-K8NF-9 gigabyte
thanks for the link! i've been using panda exporter until now, but it always felt a little outdated - will check out the kwexport
i am pretty new to irrlicht, and am struggling with spline and vertex animation at the moment.
i am pretty new to irrlicht, and am struggling with spline and vertex animation at the moment.
Last edited by kimgar on Wed Aug 29, 2007 9:58 am, edited 1 time in total.
did not manage to make kwexport work, used default settings, and irrlicht reports:
...and seems to skip the import altogether
Code: Select all
Unknown data object in x file: KeyValuePair