Having problems with X.

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abraham
Posts: 30
Joined: Wed Jul 19, 2006 8:56 am

Having problems with X.

Post by abraham »

Im trying for months! and a year trying to get Lara croft to animate in irrlicht with X. B3d is too outdated and textures and im on 3ds max 9.

this is the latest exporter
http://kwxport.sourceforge.net/

and im using irrlicht 1.2 asuming 1.3.1 has exactly the same problems.

When i export Lara to X, the mesh is exported but the bones dont stick to the mesh. the bones animate but the mesh doesnt.

only success i have is meshes move without using bones.like i keyframe a box to move left for 2 seconds. it works!

i used a tudioral ages ago how to export models to x. still failed!

does anybody have the same problems.
n7600gt 256mb ram 128bit
AMD 3200+
GA-K8NF-9 gigabyte
kimgar
Posts: 37
Joined: Fri Apr 13, 2007 2:53 pm
Location: norway

Post by kimgar »

thanks for the link! i've been using panda exporter until now, but it always felt a little outdated - will check out the kwexport

i am pretty new to irrlicht, and am struggling with spline and vertex animation at the moment.
Last edited by kimgar on Wed Aug 29, 2007 9:58 am, edited 1 time in total.
kimgar
Posts: 37
Joined: Fri Apr 13, 2007 2:53 pm
Location: norway

Post by kimgar »

did not manage to make kwexport work, used default settings, and irrlicht reports:

Code: Select all

Unknown data object in x file: KeyValuePair
...and seems to skip the import altogether
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