Hi
I am now working on a simple Memmory Manager.Since last day I coded only base rutines.Here are the features of first version :
- Easy-to-implement : the only thing what you have to do is to include MemmoryManager.h to your precompiled header then yeverything is done for you
- it prevents your software against memmory leaks by saving references of pointers
- you can access MemmoryTable where are written all used addresses with name and line of source file
I am sorry about my English.
There is a sample appilcation included in ZIP.
First version is here http://www.sweb.cz/xSpidla/MemmoryManager.zip
Please try it
Simple Memmory Manager
good stuff man... I personally use the memory manager found on Fluid Studios... I like it better cause it doesn't use STL and provides VERY GOOD tracking of the data, written to log files (so your tester can send them back if needed) It will work on linux and windows too (if you're concerned about that)
http://www.fluidstudios.com/pub/FluidSt ... anager.zip
There is one catch though... If you compile the Irrlicht engine with mmgr, then you will notice that directx won't compile... you can work around it by disabling the memory manager on that .cpp file, and it'll work, but none of the textures will show up accept for white.
Not saying his is better than yours, but for the people using going cross platform, I suggest this one.
good stuff though man
peace
http://www.fluidstudios.com/pub/FluidSt ... anager.zip
There is one catch though... If you compile the Irrlicht engine with mmgr, then you will notice that directx won't compile... you can work around it by disabling the memory manager on that .cpp file, and it'll work, but none of the textures will show up accept for white.
Not saying his is better than yours, but for the people using going cross platform, I suggest this one.
good stuff though man
peace