[fixed]OpenGL pGlCompressedTexImage2D

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GnarlyHotep
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Joined: Tue Aug 14, 2007 6:35 pm

[fixed]OpenGL pGlCompressedTexImage2D

Post by GnarlyHotep »

I'm not sure if this is, strictly speaking, a bug, but, in COpenGLExtensionHandler.h/.cpp, pGlCompressedTexImage2D is defined only when PFNGLCOMPRESSEDTEXIMAGE2DPROC is defined. I *think* it should correctly be defined when GL_ARB_texture_compression is defined (at least, on the Win32 systems I have access to, that's where the garbled OpenGL name is defined). I checked, and it still appears this way in Rev 993.

(I have a couple other changes/enhancement reqs; those will be in separate posts)
hybrid
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Post by hybrid »

Hmm, I guess I'll remove all the ifdefs because we use our own gl headers so we are on the safe side.
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