Page 1 of 1

Tools to export to a .pk3

Posted: Thu Nov 01, 2007 2:37 am
by Halifax
I was just curious, but is .pk3 really just a .zip with an extension changed to .pk3? Or is there a special program I should use to package my models into the .pk3?

Posted: Thu Nov 01, 2007 8:24 am
by psyco001
nope
there is no special program it's only a .zip with changed extension and without compression

Posted: Thu Nov 01, 2007 9:35 am
by JP
I think there are tools that package it all up properly as it probably has to have a specific folder structure etc (though you can probably do that yourself if you look at a proper .pk3 and just copy it).

Just look up Quake 3 map building on google and you'll probably find the usual toolchain used by mappers.

Posted: Thu Nov 01, 2007 10:18 am
by Midnight
while learning to map for rtcw I never saw any pk3 tools.. it doesn't matter for irrlicht so why do you care anyways?

use a batch file to convert it to pk3 if yer lazy.

Posted: Thu Nov 01, 2007 7:34 pm
by Halifax
I just like the fact of using a .pk3...is there anything wrong with that?

@JP: Cool, thanks.

Piece of cake

Posted: Mon Nov 05, 2007 7:33 am
by thojoh370
No, it's nothing wrong with that. It's your project, so you decide what methods and file extensions you want to use, as well as what game engine you want to use ...

However; All you need to do is basically to pack the files you want into a ZIP (as others have mentioned) and then rename the extension to PK3. Use the same thing, in reverse, to get files out of the PK3 again.