Size of compiled DLL
Size of compiled DLL
I tweaked IRRLICHT with some changes mentioned in this forum about smooth FPS camera setup. I re-compile the engine with no error or issues (actually one warning appears). However I noticed that original DLL size downloaded from Irrlicht website has about 800 KB but my re-compiled library has about 1.2 MB. What did I miss? Note I used the source code coming with the SDK containing the original dll.
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Serg Nechaeff
- Posts: 162
- Joined: Wed Nov 26, 2003 5:24 pm
- Location: Europe
it depends on many factors: msvc edition, service packs, optimization options and so on...
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
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LordNaikon
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- Location: Germany Berlin
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i also istalled MSVC++ in debug mode !! and i have a dll size of 3 megs!!
but the worst is that i lost more than 20% of my FPS game speed!!!! can i easily change to release mode without reinstallation? or am i banished from microsoft to reinstall it ?
but the worst is that i lost more than 20% of my FPS game speed!!!! can i easily change to release mode without reinstallation? or am i banished from microsoft to reinstall it ?
q|^.^|p beeing every time friendly to everyone
sys: 2500+Barton 512MB 6600GT WinXP
sys: 2500+Barton 512MB 6600GT WinXP
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LordNaikon
- Posts: 164
- Joined: Wed May 05, 2004 5:34 pm
- Location: Germany Berlin
- Contact:
thx ! now i only compile my projects so. i have increased my FPS up to 20% by irrlicht.dll and additionally 5-10% by the game itself ! COOL I LIKE RELEASE MODE!
it is bad I program already a wihle and have it always in debug mode done
and lost a lot of speed 
it is bad I program already a wihle and have it always in debug mode done
q|^.^|p beeing every time friendly to everyone
sys: 2500+Barton 512MB 6600GT WinXP
sys: 2500+Barton 512MB 6600GT WinXP