- Started Fog of War, although it is not being used ATM
- XML Map loader working correctly
* Wall nodes loaded from map file
* Door nodes loaded from map file
* Roof nodes loaded from map file
* Character nodes loaded from map file
* Multiple map files able to be stored ( up to 10 ) for quick access
- Material sub-system ( Up to 100 materials per level )
* Framework for loading material names and locations from XML file
- Pathfinding algorithm completed
- Tile selector
* Character movable towards the tile selector by clicking the Right Mouse
Button on a tile ( currently only one move at a time )
- Node culling by height ( Buttons on left GUI bar )
Last edited by Tyn on Sat Jun 12, 2004 9:24 pm, edited 1 time in total.
Hmm, strange. What I would suggest is you downloading the source and opening the project in VC++, then when it crashes try using the Debug button to see what line it is chocking on. Seems to be a problem when creating the device. Could you also post your system spec? Should help me in squashing this little bug
Yeah, sorry about that. OGL screws with my tile setup, the only device that works correctly is DX9. I'll remember to put a system requirement up there. Hopefully in the next release of Irrlicht, the drivers won't mess with my system so much and I can open the game up to OGL users as well ( meaning I can port to Linux type systems ).
Hmm, that is strange. It should be active if I can see it. I'll look into it. Is everyone getting this error? I tried loggging into my site as a guest and I could see it.
Hmm, that should be active as well. Damn site, I've not totally got the hang of it yet. It is cool to know I've got around 5 guests on at one time during peak hours. I'll let everyone view the statistics when I sort it out, a lot of people are coming from search engines
Polling sorted out now, starting to understand the way this thing works.