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getPickedNodeBB() don't test dynamic boundingbox

Posted: Tue Nov 20, 2007 11:42 pm
by hey_i_am_real
Hi.

Linux, SVN1063, OpenGL.


CSceneCollisionManager::getPickedNodeBB() doesn't use the dynamic boundingbox generated by MD2 animated meshes.

For instance, when I use ISceneCollisionManager::getSceneNodeFromScreenCoordinatesBB() and click on the head of this .MD2 model, the collision test fails.

Image

Posted: Mon Nov 26, 2007 1:12 pm
by hybrid
Hmm, after checking the code I'd expect it to use the dynamic box, I think it's related to the non-updating of bounding boxes.