getPickedNodeBB() don't test dynamic boundingbox
Posted: Tue Nov 20, 2007 11:42 pm
Hi.
Linux, SVN1063, OpenGL.
CSceneCollisionManager::getPickedNodeBB() doesn't use the dynamic boundingbox generated by MD2 animated meshes.
For instance, when I use ISceneCollisionManager::getSceneNodeFromScreenCoordinatesBB() and click on the head of this .MD2 model, the collision test fails.
Linux, SVN1063, OpenGL.
CSceneCollisionManager::getPickedNodeBB() doesn't use the dynamic boundingbox generated by MD2 animated meshes.
For instance, when I use ISceneCollisionManager::getSceneNodeFromScreenCoordinatesBB() and click on the head of this .MD2 model, the collision test fails.